![]() Penta Penta is a Tetris-like game in which falling pieces consist of 5. However, the game is best played in browsers supporting the keyboard control: Internet Explorer 4.x or Navigator 4.x under Windows. A Matter.Body is a rigid body that can be simulated by a for commonly used body configurations (such as rectangles, circles and other polygons) can be found in the module Matter.Bodies. In all supported browsers, you can control the falling pieces by clicking your mouse. The Matter.Body module contains methods for creating and manipulating body models. The game plays best on a desktop browser. Tetris This is a JavaScript implementation of Tetris. You can play the game now or view the source code. Like I said, this is just a raw Tetris game mechanic. ![]() So I’ve built the bones.Function setScore ( n ) Room for Improvement However, when developing an elearning project, you have to think about being efficient pretty early on. That’s been really freeing for me, to realize that I should first try and complete a challenge using what I know before going back and seeing if I can make it better. It’s important that this comes after building and testing small pieces so that you don’t get caught up in trying to make things efficient to the detriment of actually getting things done, especially as a new developer who probably doesn’t know all the tips and tricks of the trade yet. The refactoring process encourages you to look over what you’ve written, look for repeated code and, either abstract it into a reusable function or try and make it more efficient. So, one of the things that doesn’t carry over so well into elearning is the concept of refactoring your code after you review it. Again, this project really reinforced that by breaking the development up into relevant pieces. Still, it’s a really important concept to practice because it prevents building a large project and then trying to figure out what’s causing the bugs. It can be a hassle in Storyline if trying to test out JavaScript functionality. This is pretty doable in Storyline and Lectora. This is another concept that has really great carryover to elearning. Especially for intuitive languages like JavaScript, building projects. For many, hands-on exploration on a project or interactive tutorial is the key to lasting learning. Learning a new programming language is difficult and not everyone learns the same way. Build Small Pieces and TestĪnother of the things I’ve been trying to remind myself to do is to build a project in bits and test, instead of trying to build it all out at once and test it after. JavaScript tutorial: Build Tetris with modern JavaScript. That’s something that I want to continue to practice doing, especially in my programs. ![]() Build a grid //Create tetronimos //Allow for manipulationįrom there, you can begin to build the functionality that meets those concepts. ![]()
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